![]() Should you need additional aux tracks for submixing or time-based effects, you must account for any incurred latency on your own. ![]() Harrison automatically accounts for the latency of all tracks feeding towards the submixes, and ultimately the stereo bus as well. The 12 subgroups are designed to act as submixes or time-based effects tracks. Harrison gives you an unlimited number of audio, MIDI, and auxiliary tracks, which then feed into a possible 12 subgroups and/or the main stereo bus. While there is quite a bit of flexibility in setup and routing, there is also a designated signal flow that is used: channels feed into subgroups, which in turn feed the main mix, like on a console. The other main window is the Mixer window. The right side of the window displays all session lists at a glance, such as tracks, busses, regions, snapshots, groups, etc. The left side of the window can display the currently selected channel strip, making work on all aspects of one particular track very easy. Tracks in the Editor window are laid out in the standard fashion. This timeline allows you to bounce out any pre-defined range, which is great for mixing live albums, or exporting a portion of a mix as a clip or preview. ![]() Many timeline lanes show common units (min:sec, bars & beats, timecode, tempo, meter, etc.), but there are also some very useful lanes such as Range. Across the top are the transport controls, editing tools, playback modes, counters, selection and song map. The Editor window is laid out in a mostly comfortable and familiar fashion. Sadly, there is no way to use the transport as a separate window, which would also be nice. Using a touchscreen as an additional monitor featuring this window would make recording and overdubbing with multiple musicians much easier to wrangle. Additionally, these meters have buttons for input, record enable, solo, and mute. One of my favorites is the meterbridge, a fully-sizable group of meters that can be set to a large number of metering standards used around the world, in broadcast, film, and music. There are of course other windows that can be opened. Like most DAWs I’ve used, Mixbus has a few different screens to work from, mainly the editor view representing our multitrack, and the mixer view, representing the console. It even supports sync for video and can lock up with other systems. All aspects of music making can be accomplished inside Mixbus this includes recording, mixing, sequencing, using MIDI tracks and virtual instruments, etc. But drifting in tempo and gradual changes like rallentando is extremely tedious and time consuming without tempo ramping.While Mixbus may have analog dreams, it is still very much a full-fledged DAW in terms of its feature set. Yes, I'm of course aware that I can have multiple tempos in one track. To my knowledge, in addition to that, different DAWs tend to ramp tempos in different ways, so the results would possibly not match 100%, anyway. Also I'm not sure if SMFs (standard Midi files) actually know of the concept of ramping - haven't bothered to look that up. You could have multiple tempos in one track without ramping them - so you could also still import them. The consequence of no tempo ramps = no import of tempo maps Wrote: His issue was actually about importing tempo maps from Midi files - not tempo ramps. One thing that I personally would like to see are some advanced comping tools and improved take management - although for my current stuff I can mostly do without. But that might differ between monitoring for the artist and the engineer - latter might prefer to monitor through the "console". I personally like to monitor via hardware for the lowest possible latency. It's always interesting to see what different priorities different people have. So both will likely be available in Mixbus 4.Īnyway. Work on tempo map import started a few weeks ago and might currently still be ongoing to make it work with a variety of Midi files - but doesn't seem to be that big of a deal as the ramps were. His issue was actually about importing tempo maps from Midi files - not tempo ramps.įollowing the development of Ardour closely, I'd say ramps required a major rewrite of some underlying mechanisms. (01-05-2017, 05:43 AM)Jostein Wrote: I share his opinions about live monitoring and tempo ramp but.
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